Some words about me and writing this game:
- I play soccer simulations as long as I can think, Gary Lineker's Superstar
Soccer ("English soccer"), Player Manager 1, Championship Manager and
of course Sensible Soccer have been my favourites. But I don't like most of the
soccer simulations nowadays. Championship Manager is the only good soccer
simulation in my opinion that "survived". In most of the new soccer
simulations you don't really play anymore. You press the pass button and your
player plays the perfect pass or you press the shoot button and the player
shoots a goal or the goalie saves it. I miss the feeling of playing yourself -
making the mistakes by your own and not by the lacking computer intelligence or
something else. That is why I decided to write this game. There has not been a
soccer simulation with a better game-play than Sensible Soccer in the last
years. And the SWOS-series unfortunately died. The Sensible Soccer game-play
was great, but not perfect: in every match you scored goals nearly the same
way, you knew how to run to pass the opponent's defenders. That's one point I
try to change. Another thing is the automatical pass system. I tried it - and I
tried without passes automatically reaching the player. It's much more amazing
- you might see yourself in December - when you need to control that yourself.
That was one of the things I preferred in the Kick Off series. Playing was not
as easy as in Sensible Soccer.
About the player career mode:
- I know you all have been waiting for this: play a career as a single
player! First you create your own player. Enter your name, choose the age you
want to start at, choose your hair-colour, position, side and such things (you
can also play a real goalie career!). Then you will be shown your skills and
characteristics. Either you take them or you reroll and get new
characteristics. After that you start your career. At first you won't have a
team. But you will get some offers soon. Only from smaller teams as a prospect.
Maybe some better teams as a backup player. It's up to you which contract you
sign. Play well and you will stay in the team or get offers from better teams.
You play a whole soccer career, your skills will improve if you play well and
they will decrease again when you get old. But don't believe it will be easy to
get an offer from a top-team. It's gonna be hard, there might be more players
playing your position in the team. And only one will play. The manager will
decide, not you this time. Maybe the manager is unhappy with you and he buys
another player and you lose your place in the team. I put much of hard work in
the artificial intelligence of computer managers and computer players. It's
going to be hard for you to play better than the others.
The experimental side of this game:
- The talent system: your player will improve more if you play well.
You'll get statistics and a rating after every match to see the things you've
done well and also your faults. If you leave your position too often your
manager also might be unhappy. How well you play also depends on your team.
Your potential might increase more if you play in the first team of a top-club,
even if you don't play well, than being the star in a conference league team.
- Unknown teams get random players: if there are no players defined in
the configuration files, teams will get random players (random age, random
potential, random skills etc). That means - if you want - you can play with 10
divisions or more in one country. You just have to define the team-names and
what you know about a team and the team automatically gets filled with random
players. But you can also enter player-names, positions, age and their skills.
- Youth team: promote players from the youth team. You have to try
them to see how good they play. You don't know much about their potential,
maybe it takes a season or some more to see how good they can become.
- Artificial intelligence: all computer players behave as
intelligently as possible. It takes a lot of cpu power, but I think it's worth
it. If a player sees that another player has a better position than him, he'll
play a pass, if he has room for a forward-run, he'll do the forward-run. There
are no runways predefined, they are calculated in real-time. Also computer
players do headers and bicycle kicks, cross the ball, play high, long balls in
the penalty-area. Depending on the player characteristics.
- Intelligent computer managers: if a player does not play well, he
might lose his place in the first team. Even if he has a higher rating. He
might check the alternatives. The computer manager also only tries to buy
players that he thinks are going to improve the team. He creates a special
tactic for his team. No pre-defined tactics. That's why every match against the
computer will be different.